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1. stacking penalty of implants - in Ships and Modules [original thread]
Zhilia Mann wrote: No. Implants do not incur a stacking penalty. love you!!! CASE CLOSED
- by Zechs Kushrenada - at 2012.08.03 21:52:00
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2. stacking penalty of implants - in Ships and Modules [original thread]
Didn't know if this belonged to skill or module forum. Trying it here first :) As the titel says. Do the bonusses of the implants get the same stacking penalty as the rest of your modules? In other words it's pointless to implant 5% xtra missile ...
- by Zechs Kushrenada - at 2012.08.03 21:16:00
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3. CNR VS Golem - in Ships and Modules [original thread]
Wuxi Wuxilla wrote: It's 2 t2 Rigor and 1 t1 Flare, forgot about the lower Calibration on faction ships. The point of 2 TPs are getting used to juggling multiple TPs (the best Golem fits have 3 of them in addition to 2 Tractor Beams and 1 Salv...
- by Zechs Kushrenada - at 2012.07.26 09:02:00
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4. CNR VS Golem - in Ships and Modules [original thread]
What I meant was do 2 tp's make 2 t2 Rigor and 1 t2 Flare rig obsolete?
- by Zechs Kushrenada - at 2012.07.26 08:09:00
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5. CNR VS Golem - in Ships and Modules [original thread]
Loving the higher dmg CNR!!! However, still questions remaining. As I expected, the tp's are only usefull against the smaller ships, they don't seem to increase my dmg output on BS's. Since my rigs are now focused on helping to hit faster/smaller...
- by Zechs Kushrenada - at 2012.07.25 21:20:00
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6. CNR VS Golem - in Ships and Modules [original thread]
Wuxi Wuxilla wrote: It won't matter. Your CNR fit is really bad and your Golem fit will be even worse it seems (45km range with Javs, really? - Protip, neither Golem nor CNR should EVER touch CCC rigs) Fit 2 TPs, 4 BCU, 2 t2 Rigor and 1 t2 Flar...
- by Zechs Kushrenada - at 2012.07.25 13:25:00
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7. CNR VS Golem - in Ships and Modules [original thread]
Howdy again, Few days ago I asked about missiles, and if they were still any good. Glad I stuck with them, love the new animation . As I said then, been on and off for years, and now on again. Around 25 mil sp of which 9 mil in missiles now. My C...
- by Zechs Kushrenada - at 2012.07.24 07:28:00
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8. Been a while... Missiles? - in Missions & Complexes [original thread]
Thanks for the reply. I'll stick with my caldari missile boats for now then -_^
- by Zechs Kushrenada - at 2012.07.17 08:37:00
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9. Been a while... Missiles? - in Missions & Complexes [original thread]
Howdy everybody ^^, As the topic says, been away for quite some time and wondering if missiles are still the way to go for missions. Or maybe guns are on par nowadays? Been waiting forever to fly those fancy amarr ships into missions. On the othe...
- by Zechs Kushrenada - at 2012.07.17 08:23:00
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10. Missile Launcher graphics - in EVE General Discussion [original thread]
Originally by: Blane Xero Link Delivered Thanks, as always some1 else was wondering the same thing. Thanks for the link, Regards, The time of mortals has come to an end.
- by Zechs Kushrenada - at 2011.07.24 16:02:00
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11. Missile Launcher graphics - in EVE General Discussion [original thread]
Howdy all, Yet again after some time returning to EVE (everytime again so glad I do continue training skills during absence) and noticed the graph update when it comes to turrets. They look more different and the 'flying' ammo is cool. I was wond...
- by Zechs Kushrenada - at 2011.07.24 14:39:00
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12. How to start from scratch - in Science and Industry [original thread]
Edited by: Zechs Kushrenada on 13/12/2009 23:30:39 Thanks for the enthusiastic comment Gordo. I'll def get started and will see where it ends. Very good of you to not give away to much, it is indeed in my own best interest to figure out the ma...
- by Zechs Kushrenada - at 2009.12.13 23:30:00
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13. Manufacturing - in Science and Industry [original thread]
Originally by: Juwi Kotch Edited by: Juwi Kotch on 10/12/2009 09:45:35 I won't play for the money or the ISK/hour relation, but for the fun of it. Manufacturing is fun for me, so I do it as long as I don't loose ISK by doing that. ...
- by Zechs Kushrenada - at 2009.12.10 22:13:00
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14. How to start from scratch - in Science and Industry [original thread]
Edited by: Zechs Kushrenada on 10/12/2009 20:15:30 Originally by: Gordo Fartis Vax, I do Industry part time and my turn over atm is roughly 12-15 billion per month which is nothing compared to the full time industrial people. I am cur...
- by Zechs Kushrenada - at 2009.12.10 20:14:00
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15. Manufacturing - in Science and Industry [original thread]
Originally by: Gordo Fartis As with every market sometimes it pays to produce sometimes it pays to melt. T1 one items have low profit margin 2-5% generaly but there are spikes when wars are going on. If you want to profit from T1 manufact...
- by Zechs Kushrenada - at 2009.12.10 19:42:00
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16. Manufacturing - in Science and Industry [original thread]
Edited by: Zechs Kushrenada on 09/12/2009 19:09:36 @ Tarawa I figured as much, so for now I'm just focussing on making him a miner, so I can mine while running missions. Salvaging I do as I go. May sound weird but I fly a normal raven, 6 laun...
- by Zechs Kushrenada - at 2009.12.09 19:08:00
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17. no need to check this; deleted - in Science and Industry [original thread]
Edited by: Zechs Kushrenada on 09/12/2009 13:23:03 The time of mortals has come to an end.
- by Zechs Kushrenada - at 2009.12.09 13:21:00
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18. Manufacturing - in Science and Industry [original thread]
Howdy to all you industry folks I recently started a 2nd account with the idea of going for mining and/or Manufacturing. Never done those 2 so I thought it would be a nice change of pace from all those endless lvl 4's ^^. Still have to figure ou...
- by Zechs Kushrenada - at 2009.12.09 11:24:00
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19. Command ships (Nighthawk in particular) for lvl 4 Missions? - in Ships and Modules [original thread]
Originally by: Denuo Secus Edited by: Denuo Secus on 01/12/2009 23:03:18 Lvl4 in a NH is easy mode. I never had a problem with any lvl4. Advantage of HMs is the ability to hit smaller ships better. I 2-4 volleyd frigs and cruisers. And...
- by Zechs Kushrenada - at 2009.12.01 23:07:00
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20. Command ships (Nighthawk in particular) for lvl 4 Missions? - in Ships and Modules [original thread]
Howdy all, At the moment I'm flying a CNR for my lvl 4 missions; Dreaming of one day flying a properly fitted (and skillwise) Golem. Sitting on 17 mil skill points, so far from a veteran. I can't help but noticing comments in game and on forums a...
- by Zechs Kushrenada - at 2009.12.01 22:56:00
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